Zackery Wilson’s DSQUE — the third installment in the "ESQUE" series — is the intersection of Nintendo DS soundfonts (collections of samples from original Nintendo DS video games) and present-day audio production (e.g. EQ, delay, reverb, filters, etc.). DSQUE features “modernized retro” (i.e. simultaneously nostalgic and progressive) composition and sound design, while maintaining the formula laid out in the original SNESQUE albums.

The "ESQUE" concept: “Each [track] was created using only one soundfont (exclusive to each respective game), again, only taking liberties with audio production and some creative sample manipulation (i.e. pitch-shifting, time-stretching, etc.); the structure of each track limited to roughly a minute’s worth of music, looping once (in the tradition of standard video game ‘level’ music) before fading out.”

Note: DSQUE is wholly original (read: not a remix album). The parenthetical in each respective track’s title simply denotes the instrumentation (i.e. soundfont used) for that particular track.