Zackery Wilson’s SNESQUE II is the follow-up/sequel to the 2014 album, once again uniting Super Nintendo soundfonts (collections of samples from original Super Nintendo video games) and modern-day audio production (e.g. EQ, delay, reverb, filters, etc.). SNESQUE II is an evolution of the first album’s sound, featuring a more thoroughly-produced, "next-gen" approach to composition and sound design, while maintaining the original formula.

From the SNESQUE liner notes: "Each [track] was created using only one soundfont (exclusive to each respective game), again, only taking liberties with audio production and some creative sample manipulation (i.e. pitch-shifting, time-stretching, etc.); the structure of each track limited to roughly a minute’s worth of music, looping once (in the tradition of standard video game 'level' music) before fading out."

Note: SNESQUE II is wholly original (read: not a remix album). The parenthetical in each respective track’s title simply denotes the instrumentation (i.e. soundfont used) for that particular track.